My
research notes, not yet edited or summarized, on building
community online.
Howard Rheingold (howard): The signal:noise ratio is what the
social expertise is about
Summary
The term community is used today to
describe a wide range of services on the Web. Not all of
them emphasize or provide for conversation or interaction
between their users. Not all invite users' contributions
of any kind. Such services won't realize the benefits that
can be gained through nurturing relationships between people
and involving them in their site's content development.
In this book, those relationships, contributions, and involvements
are central to our working definition of community on the
Web.
According to that definition, members of a community
feel a part of it. They form relationships and bonds of
trust with other members and with you, the community host.
Those relationships lead to exchanges and interactions that
bring value to members. It's that value that draws them
back repeatedly to your site where, over time, they build
shared histories of experiences and events. This reliable
traffic and the members' contributions of information, ideas,
and feedback are the major benefits you'll realize by fostering
community on the Web.
cliff figallo:
I decided early on that the first thing
I'd do in the book was define "community," if
not for the ages, then for the purposes of the book at least.
I needed to distinguish a "community" from a "marketplace."
My four "attributes" are:
1. The members feel part of a larger
social entity
2. There is a complex web of relationships
between members
3. There is exchange of things valued
by members
4. Relationships between members exist
over time, creating shared history
Together, these attributes bring certain
benefits that we're all familiar with:
1. Streams of user-originated content
2. A web of interpersonal relationships
3. Momentum of social interaction
4. Attraction and socialization of
new members
5. Creation of new directions for growth
6. Valuable feedback for site improvement
12:28)
06-MAR-1998 0:51 Hugh Pyle (hughpyle)
Cliff, (FWIW) have you seen the "Call
Me Back" button? In a sentence: you're on someone's
Web customer-support page; there's a button which says "Call
Me"; you press it and their rep calls you on the phone
right away. And, the rep knows which Web page you were at.
OK, it's not really to do with "communities";
but this melding of "pull" Web and "realtime"
one-to-one communication is an interesting spin on the technology.
Also, Business Week did some
decent introductory articles in their special report on
"Internet Communities" (5 May, 1997).
Another good resource might be the
January 1998 issue of Web Techniques, which features an
article called "9 Timeless Principles for Building
Community: Erecting Social Scaffolding" which is written
by Amy Jo Kim who happens to teach Online Community Design
at Stanford and is author of a (in press) book called Secrets
of Successful Web Communities
pub page for cliff's book: http://www.wiley.com/compbooks/figallo/
Amazon.com: Why are so many online
sites calling themselves "communities"?
Figallo: The Web is a good environment
for creating multi-user gathering and conversation places,
but for many, "community" is used for lack of
a better word to describe what the site providers hope will
develop. "Community" offers potential visitors
the attractive connotation of acceptance, cooperation, mutual
support, and conviviality. It seems to promise that they
will find meaningful or at least entertaining social interaction
through the convenience of a personal computer. In actuality,
fostering what can accurately be termed "community"
takes a lot of work and stubborn intention. Sometimes it
just happens, but more often it does not. And even if it
does, far from being a social Shangri-la, an online community
turns out to be a mixture of all that can be good about
human interaction and much that is not so good.
Amazon.com: What are the biggest mistakes
people make in trying to build an online community?
Figallo: Perhaps the most prevalent
mistake is thinking that group-interactive software plus
people equals community. Putting chat rooms or a message
board on a site is often seen as a "cheap fix"
for the difficulty of attracting and keeping a loyal audience.
If too little investment--in terms of planning, hiring,
and infrastructure--is made in the beginning of the effort,
the reliability and features for attracting and keeping
that audience won't be there. Loyalty won't have a chance.
This is especially so today with so many choices of places
to go on the Web. Building a home for a community requires
adequate early investment and continued commitment. A community
can make it through hard times when the software and hardware
break down, but it's much better to build a reliable, well-designed
system in the beginning if you want your users to make a
habit of spending time there.
kissing frogs for a .3% prince ratio.
How to Build Communities
virtual communities:Every cooperative
group of people exists in the face of a competitive world
because that group of people recognizes there is something
valuable that they can gain only by banding together. Looking
for a group's collective goods is a way of looking for the
elements that bind isolated individuals into a community.
http://www.rheingold.com/vc/book/intro.html
The three kinds of collective goods
that Smith proposes as the social glue that binds the WELL
into something resembling a community are social network
capital, knowledge capital, and communion. Social network
capital is what happened when I found a ready-made community
in Tokyo, even though I had never been there in the flesh.
Knowledge capital is what I found in the WELL when I asked
questions of the community as an online brain trust representing
a highly varied accumulation of expertise. And communion
is what we found in the Parenting conference, when Phil's
and Jay's children were sick, and the rest of us used our
words to support them.
chapter 10
Prodigy is modeled on the old consumers-as-commodity
model that works for mass-market magazines. You use the
services and contents of the magazine or television network
(or online service) to draw a large population of users,
who give you detailed information about their demographics,
and then you sell access to those users to advertisers.
You tailor the content of the magazine or television program
or online service to attract large numbers of consumers
with the best demographics, you spend money on polls and
focus groups to certify the demographics of your consumers,
and then advertising agencies buy access to the attention
of those consumers you've "captured." This is
the economic arm of the broadcast paradigm, extended to
cyberspace. With a reported one million users, and both
parent companies in trouble, it is not at all clear whether
Prodigy will reach the critical mass of users to repay the
investment, but this notion of online subscribers as commodities
isn't likely to go away. It's based on one of the most successful
money-making schemes in history, the advertising industry.
Everywhere you look on the Web there
seems to be online forums, chat rooms and listservs, not
to mention Usenet and MUDs.
This fire has crossed the line into
online learning communities as well. Online learning communities
defined here as email listservs, online forums, MUDs, chat
rooms, etc. are being used as tools in a school, on/offline
class, or online training. Distance learning is all ablaze
and Web based classes with online forums and email listservs,
are popping up like mushrooms after a hard rain.
All too often however, the valuable
lessons learned from the successful online communities are
not being applied to online learning communities.
You can create an environment and plant
some seeds, but it's the members of a community that grow
that community. Even the big companies who are said to be
"building online communities" are really growing
them by giving, or selling, the tools with which people
can grow their own.
What the Globe, and other Web ventures,
from American Online, to Santa Monica, California based
GeoCities, are doing is not so much creating community,
as providing tools for the creation of community. And people
are beginning to use those tools in large numbers. (Weber
1997)
Amy Jo Kim, head of NAIMA, a well known
design firm specializing in designing commercial online
communities, has a set of guidelines for development.
1. Communicate the purpose of the community
2. Specify the ritual and requirements
of membership
3. Decide on the participation and
personality of the leaders
4. Provide clear guidance for new members
5. Offer growth opportunities for established
members.
6. Create a policy for handling disputes
and disruptions
7. Cultivate cyclic rhythms for events
and communications. (Campell 1997)
Give and Get Give!
Online learning communities grow best
when there is value to being part of them. To have value,
members must give and take information in a delicate balance.
Communities like the WELL are known for the amazing willingness
of the members to help anybody that asks, making for what
has been discussed as "gift economies", and the
exchange of "public goods"
Growing online Forums:
For an online forum, the environment
can also be controlled by the naming of the forums and treads.
Since most online forums now have a Web browser interface,
all the tricks of Web page design can be used to create
a unique place with a specific tone. In terms of the topics
themselves, the first post is the most important for setting
tone. On the Netscape Professional Connections forum, hosts
write a short first post about what the topic will cover,
and then write a second post that states the host's point
of view on the topic. Every word is an opportunity to control
the environment
Online learning communities need leaders.
Leaders are needed to define the environment, keep it safe,
give it purpose, identity and keep it growing.
Call them coaches, facilitators, teachers,
or what ever you want. When you get right down to it, it
all means leaders. The virtual world is a mediated environment
(Donath 1997) and mediation needs mediators.
leaders in online communities, in yet every group needs leadership
to facilitate the group's growth. Peter Kollock and Marc
Smith (1994) wrote of Elinor Ostrom's work studying terrestrial
communities rich in public goods. Here's what she found
to be some commonalties:
1. clearly defined group boundaries
2. rules governing the use of collective
goods are well matched to local needs and conditions.
3. individuals affected by these rules
can participate in modifying the rules.
4. external authorities.respect the
rights of community members to devise their own rules
5. community members themselves monitor
member behavior
6. a graduated system of sanctions
is used.
7. community members can resolve conflicts
cost-effectively.
Imagine all of these things getting
done without leaders to do them!
Caleb J. Clark
Leaders mantras:
My mantras for leading any online community:
- All you need is love
- Control the environment, not the
group.
- Lead by example
- Let lurkers lurk
- Short leading questions get conversations
going
- Be personally congratulatory and
inquisitive.
- Route information in all directions.
- Care about the people in the community.
This cannot be faked.
- Understand consensus and how to build
it, and sense when it's been built and just not recognized,
and when you have to make a decision despite all the talking.
Leading forums:
Hosts in online forums are like the
host of a party. You set up the decorations, the bar, the
food, and get people to come. You greet people at the door,
make sure they can find the bathroom, and introduce them
to folks they might like talking to. If there's a fight,
hosts have to deal with it. Good parties usually have good
hosts.
Hosts in online educational forums
define the tone of the forum from their personality and
writing style, just as they do in other communities. Hosts
need to welcome all new members, achieve stale topics, define
and start new topics, keep topics on topic, and read all
posts. Hosts start and maintain topics about where to find
help and help those in need.
Personal narrative is vital to online
learning communities. Personal stories and experiences add
closeness, and provide identity, thus strengthening online
communities.
Research on communities, on and offline,
supports the need for establishing identity. Stories are
a powerful way for humans to anchor identity. Members individual
identity is critical to the formation of any close group.
Online you have no identity by merely existing and being
seen, as we do offline.
trust
NOT.
"Community" is quite possibly
the most over-used word in the Net industry. True community
-- the ability to connect with people who have similar interests
-- may well be the key to the digital world, but the term
has been diluted and debased to describe even the most tenuous
connections, the most minimal interactivity. The presence
of a bulletin board with a few posts, or a chat room with
some teens swapping age/sex information, or a home page
with an e-mail address, does not mean that people are forming
anything worthy of the name community.
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