Category Archives: Design

Goldy Oldy, the Ladder of Inference.

  #ITASHARE   #JAYCROSS Continue reading

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On Air

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Crowdsourcing a design from 99designs

Internet Time Lab needed a logo for its iPhone app to measure emotion. At my partner’s suggestion, I turned to, “the fastest growing design marketplace in the world.” Their site says they’ve conducted 174,000 design contests and paid out $1.4 million to designers last month. I’d never heard of them. Nine days ago, I […] Continue reading

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Help me select a design for Blips, our iPhone app

Internet Time Lab needs an icon for its forthcoming mobile app. “Blips” records a person’s feelings at various times during the day and displays aggregate results on the web. The name Blips refers to the scant amount of time — a couple of Blips a day– it takes to increase one’s feelings of contentment and […] Continue reading

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Internet Time Blog 2012-11-02 00:03:56

October 26, 2012, 12:26 p.m. ET THE JOURNAL REPORT: LEADERSHIP IN HUMAN RESOURCES So Much Training, So Little to Show for It An expert on corporate programs reveals why they often are a waste of time and money In this lopsided Wall Street Journal article, a professor slams training for all the wrong reasons. For […] Continue reading

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Management 3.0 from Jurgen Appelo

Jurgen Appelo plays with more models of how things ought to work than anyone I else I know. His book Management 3.0 presents, assesses, and sometimes interconnects with agile, people-oriented processes relentlessly. I’m a fan. See his blog. And this presentation: Management 3.0 in 50 minutes from Jurgen Appelo Jurgen and I met at the Stoos […] Continue reading

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Clear up the cloudiness about cloud computing

Cloud computing. Some people think their credit card information and Amazon preferences are stored a mile overhead in a cumulus cloud. It’s not that mysterious. Just think of the cloud as a humongous computer that is connected to endless warehouses of rack-mounted servers spread around the globe. Is it safe? Like walking across the street […] Continue reading

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The game of course

The largest obstacle holding L&D professionals back from taking advantage of network technologies, distributed networks, social connections, peer interaction, and informal learning may be their bedrock belief that learning = courses. What’s a course? Where did courses come from? The word course derives from twelfth-century French for running or moving forward. Over time, it morphed into […] Continue reading

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Simplify Learning

Ideas from Jane Hart’s online chat on June 4 in the Social Learning Centre. Q1) Harold in his blog post says ”For too long our organizations have suffered from the disease of complication. It’s time to simplify.” Let’s look at … Continue reading

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The Designer’s Toolkit

Most of the three dozen people convened by the irrepressible Aaron Silvers for a recent retreat in Sedona, Arizona, would say they’re designers, but not instructional designers. We’re software nerds, change agents, standards developers, experience designers, game developers, and problem solvers. … Continue reading

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